

Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: This is all from being too anxious to work and not planning enough.Your IP address has been temporarily blocked due to a large number of HTTP requests. "There's about a million details that are off center and crooked on the puppet that most people probably don't see, but that drive me crazy. "I also regret not planning out the size and alignment of various things better," Sorrell told Ars. Her original plan involved a moving eye light inside the internal plate, but the design proved too complicated. She's hoping to have her skill at showing off his many moves perfect by Dragon*Con. "My favorite is the way he raises his lower eyelid to smile," she said. She fell in love with picking apart the various ways Wheatley moves and shows emotions. "When you add Stephen Merchant's voice to that design, the hard part was done for me." Yes, he's a metal sphere with two handles and a light on the front, but he has all the expression and character of a human," she said. "Valve managed to design this thing that doesn't look organic at all and give him familiar movement and expressions. But Sorrell said it wasn't as challenging as it sounds she credits her love for the character with helping her to understand how he moves. He's not an animal or a person, so there's no intuitive way to make him express emotions. "I wasn't sure the eyelids or the voice controls were going to work at all until they were completely finished." Advertisement

"I was really lucky that things came together like they did," she said. The design for the rig that controls his eye plate, for instance, was based on her work desk fan. "The internal bits were definitely the hardest part I borrowed ideas from things around me when I could," she said. Unlike many other projects of this scope, Sorrell flew by the seat of her pants while constructing the puppet. "So I picked the elements I thought were most crucial for expression and went with them." "Wheatley's surprisingly complex, and while it would have been great to get all of his articulation into a puppet, I knew that just couldn't happen," Sorrell told Ars. A large part of the process involved working out how Wheatley moves and trying to determine how much of that movement could be included in a puppet.
Portal 2 wheatley voice trial#
Much of the work was trial and error, which is why it's so impressive that the final version looks so good.
Portal 2 wheatley voice full#
You can read the full story of the puppet's creation and view images of it on her blog. Her creation has become the toast of the Internet after a video of it in action went viral, and Sorrell was kind enough to share some stories with us about the creation of the puppet. "I've watched panels on puppet building before and I've always been really fascinated with it, but this is my first time giving it a try. "Before Wheatley, the most complicated moving parts I'd done for a cosplay project were two moving gears in a steampunk jetpack," she told Ars. Even more impressive? This was Sorrell's first time creating anything this complex. The portal gun itself has been done as a prop a number of times already, but the idea of an interactive Wheatley was incredibly novel. Cosplay is serious business, so when super-fan Jennifer Sorrell decided she would attempt a Portal 2 Chell costume, she planned to add an impressive prop: a working, articulated, talking Wheatley puppet.
