

Additional options allow you to specify how fast the particles will move.

CYLINDER means that the particles will generate in a cylinder.An additional option allows you to set the radius of the sphere. SPHERE means that the particles will generate in a sphere.Additional options allow you to specify the size of the box. BOX means that the particles will generate in a box.If both the start and end points are identical, the result will be identical to POINT. Additional options allow you to set the start and end points of the line. LINE means that the particles will generate anywhere along the specified line.No additional options appear for this option. POINT means that all particles will spawn at one point.There are five options, and depending on which one you choose, additional options will appear in the Emission ? Properties section. Emission Type changes the space in which the particles will originate.In the first section, the following changes can be performed:

The next part, System Parameters, has many options for editing the actual particle system. If this is true, the parent particle system can be selected here.
#COMMAND CONQUER GENERALS WINDOWED MODE CODE#
This may be because the underlying code was removed from the expansion pack for optimization purposes.Ĭompletely contrary to the script debugger, the particle editor uses a very complex interface. Note that the particle editor does not work correctly in the expansion pack - it still appears but only outputs garbage values. The particle editor allows you to edit the particles in the game, preview them, and save them to a temporary file so you can add them to the game code. To use the particle editor, run the game with the -particleEdit parameter. Clear clears the variables and messages logs.Since most computers are too slow to keep up with this speed, it will in almost all cases simply lead to frameskip. Run Fast (10X) makes the game run at 10x the normal speed.This allows you to look at the game world, and analyze the variables and messages logs. Note that the script debugger slows down the game a lot. There's also a frame counter which counts all the frames that have already elapsed. The Messages window is used by the game to report what the scripts were doing at a certain frame.

The Variables window shows all variables defined at run-time, with their contents. These include mission scripts, AI scripts and the game music. The script debugger allows you to analyze the game scripts. To use the script debugger, run the game with the -scriptDebug parameter.
